01 ESSENTIALS |
02 STORY PLOTS |
Read this book!
What's covered?
Animation techniques
Clay or object animation
Cut-out animation
Granule animation
Drawn animation
Rotoscoped animation
3D-animation
Sound-driven animation
What works in animation?
Animator self-knowledge
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Original story ideas
Thirty-second stories
Three-minute stories
Thirty-minute stories
Three acts
Twenty plot structures
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03 OTHER APPROACHES |
04 DESIGN ART
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Abstract animation
Design principl es
Folktales and allegory
Myth structures
Anime characters
Personality theory
Cartoon comedy
Comic setups
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Visualising ideas
Generating ideas
Shaping ideas
Character design
Imagining worlds
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05 STORYBOARDS |
06 SOUND
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Storyboards
The shots and their uses
Composition and staging
Continuity logic
Animatics
Be the cinematographer
Be the director
Be the editor
Be the sound designer
Previzualisation
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Why sound is important
A bit of history
Click tracks
Spotting
Copyright
Music and emotion
Effects and imagining the world
Sound quality
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07 ORGANISATION |
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The big picture
Budgeting time and talents
Organising files
What's ahead?
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BIBLIOGRAPHY |
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