CONTENTS OF PRE-ANIMATE!

01 ESSENTIALS

02 STORY PLOTS

Read this book!
What's covered?
Animation techniques
   Clay or object animation
  Cut-out animation
  Granule animation
  Drawn animation
  Rotoscoped animation
  3D-animation
  Sound-driven animation
What works in animation?
Animator self-knowledge

Original story ideas
Thirty-second stories
Three-minute stories
Thirty-minute stories
Three acts
Twenty plot structures







03 OTHER APPROACHES

04 DESIGN ART

Abstract animation
  Design principl es
Folktales and allegory
  Myth structures
Anime characters
  Personality theory
Cartoon comedy
  Comic setups

Visualising ideas
Generating ideas
Shaping ideas
Character design
Imagining worlds




05 STORYBOARDS

06 SOUND

Storyboards
  The shots and their uses
  Composition and staging
  Continuity logic
Animatics
  Be the cinematographer
  Be the director
  Be the editor
  Be the sound designer
Previzualisation

Why sound is important
A bit of history
Click tracks
Spotting
Copyright
Music and emotion
Effects and imagining the world
Sound quality



07 ORGANISATION

 
The big picture
Budgeting time and talents
Organising files
What's ahead?

BIBLIOGRAPHY